Monster Hunter, without the hunt
Monster Hunter Stories, raising monsters instead of hunting them
First released on 3DS, then brought to PS4 in 2024, Monster Hunter Stories takes Capcom's universe and turns it upside down: here you do not track monsters, you hatch them and fight alongside them.
The hero comes from a village of Riders, a community that lives with monsters instead of hunting them. When a creature infected by the Black Blight attacks the village, he sets out to understand where this corruption that drives monsters mad is coming from.
The premise owes something to Pokémon: you raid nests, steal eggs and hatch them into Monsties, who become companions and mounts. Each species has its own traversal abilities — jumping, swimming, climbing — and its own combat skills. A ritual lets you transfer genes from one monster to another to build custom combinations.
Combat is turn-based, a first for the series, and rests on a three-way rock-paper-scissors between power, speed and technical attacks. Reading which type an enemy is about to use is the key, and the series' big monsters switch patterns mid-fight. Easy to grasp, more subtle than it looks.
The tone is that of a cartoon, colourful and without grimness, which makes it a very good entry point to the series for younger players or anyone who finds Monster Hunter too rough. The PS4 version adds Japanese voices and a gallery, without touching the game itself.
Count on around thirty hours for the story, far more to complete your collection. The sequel, Monster Hunter Stories 2: Wings of Ruin, more ambitious and darker, is in the catalog as well.
